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Failed To Load Sound Quake

Raphi Offline Member Joined 5 years ago 8,933 points Ranked 469th 21 medals 1 legendary 2 rare Raphi Submitter Report post 3 years ago: The problem still being there :/ Strange Transcript The interactive transcript could not be loaded. Working... miojobr87 disse: eh...caso nao resolva.. have a peek at this web-site

Hey thank you for updating/upgrading this plugin At the moment its not working for the mod INSURGENCY with source and meta mod installed. First of all you must set sv_pure 1 in server.cfg Then you must create TXT file and named it pure_server_whitelist.txt and put in it this content: whitelist { models\weapons\... onlyamd05-27-2009, 23:50Anybody not getting sounds in TF2 for melee events? Use Metamod with the vdf loader.

Translation comes up on the screen but no sounds which means it's getting triggered. Greets Hunter Dunno Helper Posts: 229Location: Austin, TX Posted: 2006-08-21, 8:03 am Quote:"quake_sounds"{ "styles" { "Standard" "default" // <-- Do not remove this line! metamod_version "1.3" hu_qs "1.3" bat_version "1.3.0 B6" eventscripts_ver "1.1.1.015" est_version "0.415" _________________ http://www.dodcustomcontent.com http://www.oneworldsyndicate.com [NATO]Hunter EventScripts Administrator Posts: 3543Location: Germany Posted: 2006-08-20, 11:40 pm Please provide your es_quake_sounds_db.txt, or didn't Roach05-28-2009, 10:19Yes I have NS server, because my friends have NS CS:S, but between the NS and the STEAM server are no differences in Sourcemod or wrong ?

  • Maybe in MYSQL or SQlite database?
  • Become a Bananite Already a Bananite?
  • We are one of the oldest mod sites on the Interwebs.
  • Can anyone please help?
  • Below is a list of installed plugins Running: MM 1.71, ES 2.00.248, EST .418, SM 1.20. 17:17:23 [SM] Listing 29 plugins: 01 "Admin Help" (1.2.0) by AlliedModders LLC 02 "Menu Based
  • First off, try using the newer approved version that is still supported: http://forums.alliedmods.net/showthread.php?t=91385 RaTtarded04-03-2010, 01:00All right.
  • Post the sourcemod error logfile.
  • At least when it comes to games.

hear about it everywhere never knew wtf it was http://lmgtfy.com/?q=quake&l=1 BeG09-27-2009, 13:42nice plugin! When someone kills 1 guy and then kills another guy 2 seconds after that he gets a double kill? Autoplay When autoplay is enabled, a suggested video will automatically play next. Anyone know how to fix this?

allow_from_disk } -------------------------------------- and now everything is working. So nothing I can do to help troubleshoot? _________________ http://www.dodcustomcontent.com http://www.oneworldsyndicate.com [NATO]Hunter EventScripts Administrator Posts: 3543Location: Germany Posted: 2006-08-21, 10:22 am No, I found the bug and it is already Privacy Policy | Legal | Steam Subscriber Agreement View mobile website EventScripts Forums Mattie's EventScripts and Source Forums Search Login Register News >ES for Minecraft >ES Sounds will push down to my clients but they just won't play.

Also the issue was supposedly fixed by someone, but I never saw anything else on the topic. Btw i can't "change" the server, because i used to play on one where i have all my friends and my community ^^ I think i'll reinstall the game. Show more Language: English Content location: United States Restricted Mode: Off History Help Loading... Thanks for your time and efforts.

Can someone be more specific about the fix for this. Sound fun? Roel03-02-2009, 05:43Hane abyone tried to get this working in INSURGENCY server !!! I have mani admin installed so could that be the problem?

so what did you do? http://chatflow.net/failed-to/php-fatal-error-soap-error-parsing-wsdl-couldn-39-t-load-from-failed-to-load-external-entity.html but !quake command does not work. Are you sure they are typing in !quake to change those settings correctly. I have checked your plugin management website, but I couldnt add someting in there for this plugin.

Basically kill 1 they get nothing, on the second kill they get double kill WTF? The mani admin version of quake sounds was better...much toned down than this. Top Profile Reply with quote markym Post subject: Re: Failed to load sound file probably missing from disk/repositPostPosted: Sat Sep 05, 2015 8:58 am Offline This is my homepage Source Anyone here knows if it is possible to convert the bit rate, or etc, of the .mp3, without convert it to .wav? 2) Another thing.

Is there any chance you can do something about the Code:ERROR: Eventscripts cannot find the BOT key! ? Subscribe: Get notified of new submissions like this. If you find this on line 401: KvJumpToKey(kvQUS, steamId);And Put this below it: KvSetNum(kvQUS, "text preference", textPreference[param1]);That fixes the problem and attached the source too.

Faust_mateo04-13-2009, 00:34Still getting fatal errors with Naris version , is there a working "headshot" capable plugin for DOD:S .

allow_from_disk materials\decals\custom\... Thanks for your time and efforts. Search User Find More Posts by Vonje Find Threads by Vonje 05-19-2010, 12:54 PM #7 dungeonseeker_1 Banned Join Date: May 2009 Reputation: 46 Posts: 511 Quote: Failed to load Timiditas05-28-2009, 10:01In that case the sound download might not work (and other users already had the sounds in the correct folder from visiting other servers) or *your* personal files are corrupted

I would like to have 5 different songs that will be played when a player connects to a server. All others are still needed Language Spanish :wink: addons\sourcemod\translations\es Zuko01-26-2010, 05:21These sounds are not from quake, they are from unreal tournament, so plugin should be renamed. RollerCoaster Tycoon 2 Sven Coop Half-Life: Opposing Force Goldsource Engine Brutal Half-Life Counter-Strike: Condition Zero Unreal Engine 4 No More Room In Hell Garry's Mod 13 Half-Life 2: Deathmatch Superfighters Deluxe have a peek here At least for my case.

No, the valve engine only supports a limited number of options in a single menu and they must be indexed by digits. Greetings MainMan Snake6002-22-2009, 15:08Have you installed z-Block on your server? at roundstart should come prepare to fight an after the buytime PLAY! Getting confirmation in client console that it is loaded.

Here's the posts I'm referring to, although they're from Dec. 2007: Bugreport. I have no problems with that, the problem is that the game is not allowing the sound files to play because it says they aren't in the quake folder. How do I correct this? Uploaded on May 11, 2010ERROE MSG: Failed to load sound "quake\prepare.mp3", file probably missing from disk/repositoryhere is the server config:http://www.mediafire.com/?ijimmiymdwtsubscribe and rate ;)Pm if i fixed it :D Category People &

One thing though, the sound clip that I use for welcoming the player when he joins, when it was in .wav format, it played perfectly, but using the .mp3 one, the Any ideas? Sign in to add this video to a playlist. because i only have dominating and firstblood im missing rampage and headshot and all those and in the console it says the exact same thing..

I get this error: L 07/07/2009 - 23:01:38: [SM] Plugin encountered error 4: Invalid parameter or parameter type L 07/07/2009 - 23:01:38: [SM] Native "Format" reported: Language phrase "french" not found at roundstart should come prepare to fight an after the buytime PLAY! All rights reserved. www.is-low.de Don EventScripts Administrator Posts: 6796Location: The Valley of The Dolls Posted: 2006-08-26, 7:20 pm Great Hunter!

After setting up Quake Sounds from scratch, if I join the Windows server, that clip won't play. What else do i have to do? Quakesounds work, but the issue is that when someone gets a single kill it always says doublekill or multikill in text and voice even though it was only a single kill. Typing !quake or quake does nothing.

I have STEAM CS:S and console is writing " Failed to load sound "quake\female\dominating.mp3", file probably missing from disk/repository" but i have this files in cstrike/sounds. However, multi page menus are possible as can be seen in the saysounds plugin, or the standard pick a map or vote for a map options in the sourcemod admin menu,